(Classroom Course With Certificate & Placement)

C/C++
Programming

Discover top-quality C Programming Language Course in Ludhiana at Locas Institute. Enhance your coding skills and master popular languages  C, and C++. Get hands-on experience through practical projects and expert guidance from industry professionals. Join us today and unlock your potential.

Is Computer Programming a Good Career?

Computer programming has been a hot topic for some time. Programming abilities provide good job alternatives in today's technology-driven environment, from front-end development to software engineering. One of the most adaptable professions is computer programming, which provides several specialisation options, remote work options, and other benefits.

Programming Languages Course in Ludhiana

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C Language

  • A BRIEF HISTORY OF C
     
  • C IS A MIDDLE-LEVEL LANGUAGE
     
  • C IS A STRUCTURED LANGUAGE
     
  • C IS A PROGRAMMER S LANGUAGE
     
  • COMPILERS VS. INTERPRETERS
     
  • THE FORM OF A C PROGRAM
     
  • THE LIBRARY AND LINKING
     
  • SEPARATE COMPILATION
     
  • C TOKENS
  • THE BASIC DATA TYPES
     
  • MODIFYING THE BASIC TYPES
     
  • LOCAL VARIABLES
     
  • FORMAL PARAMETERS
     
  • GLOBAL VARIABLES
     
  • VARIABLE INITIALIZATIONS
     
  • BACKSLASH CHARACTERS
  • FORMATTED CONSOLE I/O
     
  • PRINTF( )
     
  • PRINTING CHARACTERS
     
  • PRINTING NUMBERS
     
  • THE %N SPECIFIER
     
  • FORMAT MODIFIERS
     
  • THE MINIMUM FIELD WIDTH SPECIFIER
     
  • THE PRECISION SPECIFIER
     
  • JUSTIFYING OUTPUT
     
  • HANDLING OTHER DATA TYPES
     
  • SCANF( )
     
  • FORMAT SPECIFIERS
     
  • INPUTTING NUMBERS
     
  • INPUTTING UNSIGNED INTEGERS
     
  • THE %N SPECIFIER
  • STHE ASSIGNMENT OPERATOR
     
  • ARITHMETIC OPERATORS
     
  • THE INCREMENT AND DECREMENT OPERATORS
     
  • RELATIONAL AND LOGICAL OPERATORS
     
  • BITWISE OPERATORS
     
  • THE ? OPERATOR
     
  • THE & AND * POINTER OPERATORS
     
  • THE COMPILE-TIME OPERATOR SIZEOF
     
  • THE COMMA OPERATOR
     
  • THE DOT (.) AND ARROW (–>) OPERATORS
     
  • OPERATORS PRIORITIES
  • TRUE AND FALSE IN C
     
  • SELECTION STATEMENTS
     
  • IF STATEMENT
     
  • IF -ELSE STATEMENT
     
  • BITWISE OPERATORS
     
  • THE ? OPERATOR
     
  • NESTED IFS
     
  • THE IF-ELSE-IF LADDER
     
  • SWITCH STATEMENTS
  • PLOOP CLASSIFICATION
     
  • THE FOR LOOP
     
  • FOR LOOP VARIATIONS
     
  • THE WHILE LOOP
     
  • THE INFINITE LOOP
     
  • THE DO-WHILE LOOP
  • THE RETURN STATEMENT
     
  • THE GOTO STATEMENT
     
  • THE BREAK STATEMENT
     
  • THE EXIT( ) FUNCTION
     
  • THE CONTINUE STATEMENT
  • THE GENERAL FORM OF A FUNCTION
     
  • UNDERSTANDING THE SCOPE OF A FUNCTION
     
  • FUNCTION PROTOTYPES
     
  • FUNCTION ARGUMENTS
     
  • THE RETURN STATEMENT
     
  • RETURNING FROM A FUNCTION
     
  • RETURNING VALUES
     
  • FUNCTIONS TYPE
     
  • RECURSION
     
  • NESTED FUNCTIONS
  • SINGLE-DIMENSION ARRAYS
     
  • ARRAY INITIALIZATION
     
  • PASSING SINGLE-DIMENSION ARRAYS TO FUNCTIONS
     
  • TWO-DIMENSIONAL ARRAYS
     
  • PASSING TWO-DIMENSION ARRAYS TO FUNCTIONS
     
  • MULTIDIMENSIONAL ARRAYS
     
  • STRINGS
     
  • STRING HANDELLING FUNCTIONS
     
  • INTRODUVTION TO STRING.H FILE
  • WHAT ARE POINTERS?
     
  • POINTER VARIABLES
     
  • THE POINTER OPERATORS
     
  • POINTER EXPRESSIONS
     
  • Sorting Records And Eliminating Duplicates
     
  • POINTER ASSIGNMENTS
     
  • POINTER ARITHMETIC
     
  • INITIALIZING POINTERS
     
  • POINTERS TO FUNCTIONS
  • STRUCTURES
     
  • ACCESSING STRUCTURE MEMBERS
     
  • STRUCTURE ASSIGNMENTS
     
  • ARRAYS OF STRUCTURES
     
  • UNIONS
  • FILE SYSTEM BASICS
     
  • THE FILE POINTER
     
  • OPENING A FILE
     
  • CLOSING A FILE
     
  • WRITING A CHARACTER
     
  • PREADING A CHARACTER
     
  • USING FOPEN( ) AND FCLOSE( )
     
  • USING FEOF( )
     
  • REWIND( )
     
  • FERROR( )
     
  • FLUSHING A STREAM
     
  • FPRINTF( ) AND FSCANF( )
     
  • UTHE STANDARD STREAMS
     
  • THE CONSOLE I/O CONNECTION

C++ Language

  • Introduction to C++ Programming Language

  • Setting up C++ Development Environment

  • C++ Programming Basics

  • C++ Data Types

  • C++ Variables

  • C++ – Loops

  • Decision Making in C / C++ (if , if..else, Nested if, if-else-if )

  • I/O Redirection in C++
  • Basic Input / Output in C++

  • Clearing The Input Buffer In C/C++

  • Operators in C
  • Unary operators in C/C++

  • Pre-increment (or pre-decrement) With Reference to L-value in C++

  • new and delete Operators in C++ For Dynamic Memory

  • Arrays in C/C++
  • Multidimensional Arrays in C / C++

  • How to print size of array parameter in C++?

  • std::string class in C++
  • Raw String Literal in C++

  • Array of Strings in C++ – 5 Different Ways to Create

  • Tokenizing a string in C++

  • strrchr() function in C/C++

  • string stream in C++ and its Applications

  • Functions in C++
  • Default Arguments in C++

  • Inline Functions in C++

  • Return From Void Functions in C++

  • Functors in C++

  • Pointers in C and C++ | Set 1 (Introduction, Arithmetic and Array)
  • Opaque Pointer in C++

  • References in C++

  • ‘this’ pointer in C++

  • Smart Pointers in C++ and How to Use Them

  • Pointers vs References in C++

  • Object Oriented Programming in C++
  • C++ Classes and Objects

  • Inheritance in C++

  • C++ Polymorphism

  • Encapsulation in C++

  • Abstraction in C++

  • Constructors in C++

  • Copy Constructor in C++

  • Destructors in C++

  • Default Constructors in C++

  • Private Destructor in C++

  • Exception Handling in C++
  • Stack Unwinding in C++

  • Catching Base and Derived Classes as Exceptions in C++ and Java

  • Catch block and type conversion in C++

  • Exception Handling and Object Destruction in C++

     

     

  • File Handling through C++ Classes
  • Read/Write Class Objects from/to File in C++

  • C++ program to create a file

  • CSV file management using C++

  • Four File Handling Hacks which every C/C++ Programmer should know

  • The C++ Standard Template Library (STL)
  • Containers in C++ STL (Standard Template Library)

  • Pair in C++ Standard Template Library (STL)

  • List in C++ Standard Template Library (STL)

  • Deque in C++ Standard Template Library (STL)

  • library in C++ STL

Gursajan Singh Java

My overall experience in this institute was really good. Teachers were very supportive. I really liked the way of teaching and had a great learning experience

Aditi Web Developer

It was really a great experience for me!! Obtained valuable teaching techniques, thanks to perfect input sessions. I adore your teaching methods

Maninderpal Singh Python

Teachers are superb and other staff members are also nice best institute for all types of coaching.

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Need any help with the projects?

Are you feeling overwhelmed with your academic workload? Do you find yourself struggling to complete your assignments on time? Look no further! At Locas Institute, we are here to provide you with top-notch assignment help to ensure your academic success.

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Frequently Asked Questions

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What is programming languages?

A programming language is a vocabulary and set of grammatical rules for instructing a computer or computing device to perform specific tasks. The term programming language usually refers to high-level languages, such as BASIC, C, C++, COBOL, Java, FORTRAN, Ada, and Pascal.

What are the steps of programming?
Developing a program involves steps similar to any problem-solving task.

The Programming Process
  • Defining the problem.
  • Planning the solution.
  • Coding the program.
  • Testing the program.
  • Documenting the program.
What are the 3 fundamentals of programming?
3 fundamental programming concepts you need to know
  • Object-Oriented Programming Principles.
  • Design Patterns.
  • Data Structures.
What are data types in programming?

A data type, in programming, is a classification that specifies which type of value a variable has and what type of mathematical, relational or logical operations can be applied to it without causing an error.

What is keyword in programming?

In the context of a programming language, a keyword is a closely related or associated word that is reserved by a program because, the word has a special meaning that defines commands and specific parameters for that code set.

What are the two types of programming?

Programming languages can also be categorized into various paradigms or models of programming. Two dominant paradigms are imperative languages and declarative languages: An imperative language specifies the exact steps the computer must take to complete a desired action.

Why do we need programming?

Computer programming is a fundamental skill for so many different applications, not just software development or cutting-edge research into artificial intelligence. It makes banking more accessible, smooths out supply lines, and creates those fantastic online experiences we love.

What are the 5 main programming languages?
  • Python. Python is the simplest language that can be learned by beginners. 
  •  C/C++ C/C++ is used by people who continue to work on Microsoft and Windows
  •  Java
  • SQL
  • Javascript
Which programming language is best?

What coding and programming language should i learn? JavaScript and Python, two of the most popular languages in the startup industry, are in high demand. Most startups use Python-based backend frameworks such as Django (Python), Flask (Python), and NodeJS (JavaScript).

How many coding languages are there?

According to the Online Historical Encyclopaedia of Programming Languages, people have created about 8,945 coding languages. Today, various sources report anywhere from 250-2,500 coding languages, although far fewer rank as top contenders in the commonly used group

What is the difference between coding and programming?

Coding is a part of programming that deals with writing codes that a machine can understand. Programming is a process that creates programs that involve the ratification of codes. Coding requires basic knowledge of programming skills without any software tools.