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Programming Languages Training (Classroom Course With Certificate & Placement)

Locus institute is one of the best institute in the field of programming, which gives a quality education to all. The goal of the Locas Institute is to teach you programming languages such as C, C++, Java, JavaScript and React.

Along with training, you get to work on live projects from scratch, write coding scripts, sequences, file operations, and perform every concept in real. After the course, we assist you in interview preparation and arrange your interviews with top companies hiring Python developers, so that you can land your first job easily.

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Is Computer Programming a Good Career?

Computer programming has been a hot topic for some time. In a world that runs on technology, programming skills offer excellent career options, from software engineering to front-end development. Computer programming is also one of the most flexible careers; it offers many specialization opportunities, the ability to work remotely, and more. 

As with any career, there are as many challenges as there are things to look forward to with programming. Read on to find out whether computer programming can work as a good career option for you.

Is coding a stressful job?

In general, coding is a fairly relaxing job. There is the flexibility of working remotely as a programmer, and in many cases there is the security of routine.

However, as with any job, whether coding is stressful depends largely on the company you work with. Cultural pressures and tight deadlines can cause stress.

Working from home isn’t always glamorous either; isolation and lack of external motivation can lead to burn out. It’s easy to get stuck and lost in your head, and when you don’t have external motivators, it can be easy to want to quit. 

Moreover, the sedentary lifestyle of sitting down in front of a computer all day may pose health risks if you don’t exercise—it’s a different kind of stress.

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What is covered in a Programming languages course?

C Language

  • A BRIEF HISTORY OF C
     
  • C IS A MIDDLE-LEVEL LANGUAGE
     
  • C IS A STRUCTURED LANGUAGE
     
  • C IS A PROGRAMMER S LANGUAGE
     
  • COMPILERS VS. INTERPRETERS
     
  • THE FORM OF A C PROGRAM
     
  • THE LIBRARY AND LINKING
     
  • SEPARATE COMPILATION
     
  • C TOKENS
  • THE BASIC DATA TYPES
     
  • MODIFYING THE BASIC TYPES
     
  • LOCAL VARIABLES
     
  • FORMAL PARAMETERS
     
  • GLOBAL VARIABLES
     
  • VARIABLE INITIALIZATIONS
     
  • BACKSLASH CHARACTERS
  • FORMATTED CONSOLE I/O
     
  • PRINTF( )
     
  • PRINTING CHARACTERS
     
  • PRINTING NUMBERS
     
  • THE %N SPECIFIER
     
  • FORMAT MODIFIERS
     
  • THE MINIMUM FIELD WIDTH SPECIFIER
     
  • THE PRECISION SPECIFIER
     
  • JUSTIFYING OUTPUT
     
  • HANDLING OTHER DATA TYPES
     
  • SCANF( )
     
  • FORMAT SPECIFIERS
     
  • INPUTTING NUMBERS
     
  • INPUTTING UNSIGNED INTEGERS
     
  • THE %N SPECIFIER
  • STHE ASSIGNMENT OPERATOR
     
  • ARITHMETIC OPERATORS
     
  • THE INCREMENT AND DECREMENT OPERATORS
     
  • RELATIONAL AND LOGICAL OPERATORS
     
  • BITWISE OPERATORS
     
  • THE ? OPERATOR
     
  • THE & AND * POINTER OPERATORS
     
  • THE COMPILE-TIME OPERATOR SIZEOF
     
  • THE COMMA OPERATOR
     
  • THE DOT (.) AND ARROW (–>) OPERATORS
     
  • OPERATORS PRIORITIES
  • TRUE AND FALSE IN C
     
  • SELECTION STATEMENTS
     
  • IF STATEMENT
     
  • IF -ELSE STATEMENT
     
  • BITWISE OPERATORS
     
  • THE ? OPERATOR
     
  • NESTED IFS
     
  • THE IF-ELSE-IF LADDER
     
  • SWITCH STATEMENTS
  • PLOOP CLASSIFICATION
     
  • THE FOR LOOP
     
  • FOR LOOP VARIATIONS
     
  • THE WHILE LOOP
     
  • THE INFINITE LOOP
     
  • THE DO-WHILE LOOP
  • THE RETURN STATEMENT
     
  • THE GOTO STATEMENT
     
  • THE BREAK STATEMENT
     
  • THE EXIT( ) FUNCTION
     
  • THE CONTINUE STATEMENT
  • THE GENERAL FORM OF A FUNCTION
     
  • UNDERSTANDING THE SCOPE OF A FUNCTION
     
  • FUNCTION PROTOTYPES
     
  • FUNCTION ARGUMENTS
     
  • THE RETURN STATEMENT
     
  • RETURNING FROM A FUNCTION
     
  • RETURNING VALUES
     
  • FUNCTIONS TYPE
     
  • RECURSION
     
  • NESTED FUNCTIONS
  • SINGLE-DIMENSION ARRAYS
     
  • ARRAY INITIALIZATION
     
  • PASSING SINGLE-DIMENSION ARRAYS TO FUNCTIONS
     
  • TWO-DIMENSIONAL ARRAYS
     
  • PASSING TWO-DIMENSION ARRAYS TO FUNCTIONS
     
  • MULTIDIMENSIONAL ARRAYS
     
  • STRINGS
     
  • STRING HANDELLING FUNCTIONS
     
  • INTRODUVTION TO STRING.H FILE
  • WHAT ARE POINTERS?
     
  • POINTER VARIABLES
     
  • THE POINTER OPERATORS
     
  • POINTER EXPRESSIONS
     
  • Sorting Records And Eliminating Duplicates
     
  • POINTER ASSIGNMENTS
     
  • POINTER ARITHMETIC
     
  • INITIALIZING POINTERS
     
  • POINTERS TO FUNCTIONS
  • STRUCTURES
     
  • ACCESSING STRUCTURE MEMBERS
     
  • STRUCTURE ASSIGNMENTS
     
  • ARRAYS OF STRUCTURES
     
  • UNIONS
  • FILE SYSTEM BASICS
     
  • THE FILE POINTER
     
  • OPENING A FILE
     
  • CLOSING A FILE
     
  • WRITING A CHARACTER
     
  • PREADING A CHARACTER
     
  • USING FOPEN( ) AND FCLOSE( )
     
  • USING FEOF( )
     
  • REWIND( )
     
  • FERROR( )
     
  • FLUSHING A STREAM
     
  • FPRINTF( ) AND FSCANF( )
     
  • UTHE STANDARD STREAMS
     
  • THE CONSOLE I/O CONNECTION

C++ Language

  • Introduction to C++ Programming Language

  • Setting up C++ Development Environment

  • C++ Programming Basics

  • C++ Data Types

  • C++ Variables

  • C++ – Loops

  • Decision Making in C / C++ (if , if..else, Nested if, if-else-if )

  • I/O Redirection in C++
  • Basic Input / Output in C++

  • Clearing The Input Buffer In C/C++

  • Operators in C
  • Unary operators in C/C++

  • Pre-increment (or pre-decrement) With Reference to L-value in C++

  • new and delete Operators in C++ For Dynamic Memory

  • Arrays in C/C++
  • Multidimensional Arrays in C / C++

  • How to print size of array parameter in C++?

  • std::string class in C++
  • Raw String Literal in C++

  • Array of Strings in C++ – 5 Different Ways to Create

  • Tokenizing a string in C++

  • strrchr() function in C/C++

  • string stream in C++ and its Applications

  • Functions in C++
  • Default Arguments in C++

  • Inline Functions in C++

  • Return From Void Functions in C++

  • Functors in C++

  • Pointers in C and C++ | Set 1 (Introduction, Arithmetic and Array)
  • Opaque Pointer in C++

  • References in C++

  • ‘this’ pointer in C++

  • Smart Pointers in C++ and How to Use Them

  • Pointers vs References in C++

  • Object Oriented Programming in C++
  • C++ Classes and Objects

  • Inheritance in C++

  • C++ Polymorphism

  • Encapsulation in C++

  • Abstraction in C++

  • Constructors in C++

  • Copy Constructor in C++

  • Destructors in C++

  • Default Constructors in C++

  • Private Destructor in C++

  • Exception Handling in C++
  • Stack Unwinding in C++

  • Catching Base and Derived Classes as Exceptions in C++ and Java

  • Catch block and type conversion in C++

  • Exception Handling and Object Destruction in C++

     

     

  • File Handling through C++ Classes
  • Read/Write Class Objects from/to File in C++

  • C++ program to create a file

  • CSV file management using C++

  • Four File Handling Hacks which every C/C++ Programmer should know

  • The C++ Standard Template Library (STL)
  • Containers in C++ STL (Standard Template Library)

  • Pair in C++ Standard Template Library (STL)

  • List in C++ Standard Template Library (STL)

  • Deque in C++ Standard Template Library (STL)

  • library in C++ STL

Java

  • What is Java Programming?
  •  
  • History of Java
  •  
  • Key features of Java
  •  
  • Writing Hello Java program
  •  
  • Java Development Kit
  •  
  • Java Runtime Environment (JRE)
  •  
  • Java Virtual Machine (JVM)
  •  
  • Variable and Data Type Unicode System
  •  
  • Java Operators
  •  
  • Java Programs
  • Advantages of OOPS
  •  
  • Method Overloading
  •  
  • Constructor
  •  
  • Static keyword
  •  
  • This keyword
  •  
  • Inheritance method
  •  
  • Overriding
  •  
  • Covariant return type
  •  
  • Super keyword instance initializer block
  •  
  • Final keyword
  •  
  • Runtime polymorphism
  •  
  • Dynamic binding
  •  
  • Instance of operator abstract class
  •  
  • Interface abstract vs interface package access modifiers
  •  
  • Encapsulation
  •  
  • Object class
  •  
  • Java Array
  • What is string in Java?
  •  
  • Immutable string
  •  
  • String comparison
  •  
  • String concatenation
  •  
  • Substring methods of string class
  •  
  • StringBuffer class
  •  
  • StringBuilder class
  •  
  • Difference between String and StringBuffer
  •  
  • Difference between StringBuffer and StringBuilder
  •  
  • How to create immutable class?
  •  
  • StringTokenizer in Java
  •  
  • toString method
  • What is an exception?
  •  
  • Try and Catch block
  •  
  • Multiple Catch block
  •  
  • Nested Try
  •  
  • Finally Block
  •  
  • Throw Keyword
  •  
  • Exception propagation
  •  
  • Throws Keyword
  •  
  • Throw vs Throws
  •  
  • Final vs Finally vs Finalize
  •  
  • Exception Handling With Method Overriding
  • What is inner class in Java?
  •  
  • Member inner class
  •  
  • Anonymous inner class
  •  
  • Local inner class
  •  
  • Static nested class
  •  
  • Nested interface
  • What is multithreading?
  •  
  • Lifecycle of a thread
  •  
  • How to create a thread?
  •  
  • Understanding thread schedular
  •  
  • Thread sleep in Java
  •  
  • Starting a thread twice
  •  
  • Joining threads in Java
  •  
  • Naming a thread
  •  
  • Thread priority
  •  
  • Daemon thread
  •  
  • Thread pool
  •  
  • Thread group
  •  
  • ShutdownHook in Java
  •  
  • Garbage collection in Java
  •  
  • Java Runtime Class
  • Understanding synchronization in Java
  •  
  • What is a synchronized block?
  •  
  • Static synchronization
  •  
  • Deadlock in Java
  •  
  • Inter-thread communication
  •  
  • Interupting thread
  • Basics of Applet in Java
  •  
  • Graphics in Applet
  •  
  • How to display image in Applet?
  •  
  • Animation in Applet
  •  
  • Event handling in Applet
  •  
  • Java Applet Class
  •  
  • Painting in Applet
  •  
  • Digital Clock in Applet
  •  
  • Analogue Clock in Applet
  •  
  • Parameter in Applet
  •  
  • Applet communication
  •  
  • Java AWT Basics
  •  
  • Event Handling
  • Input and Output in Java
  •  
  • File input and output
  •  
  • ByteArrayOutputStream Class
  •  
  • SequenceInputStream Class
  •  
  • BufferedOutputStream Class
  •  
  • FileWriter and FileReader
  •  
  • CharArrayWriter
  •  
  • Input by BufferedReader
  •  
  • Input by Console
  •  
  • Input by Scanner
  •  
  • PrintStream Class
  •  
  • Compress and Uncompress File
  •  
  • PipedInputStream and PipedOututStream
  • Basics of Swing in Java
  •  
  • Java JButton Class
  •  
  • JRadioButton Class
  •  
  • JTextArea Class
  •  
  • JComboBox Class
  •  
  • JTable Class
  •  
  • JColorChooser Class
  •  
  • JProgressBar Class
  •  
  • JSlider Class
  •  
  • Digital Watch Graphics in Java Swing
  •  
  • Displaying Image
  •  
  • Editing menu for Notepad
  •  
  • Opening Dialog Box
  •  
  • Java Layout Manager
  • Database Management System
  •  
  • Database Manipulations
  •  
  • SQLite Database integration in Java Project
  •  
  • XML Parsing Online
  • Notepad
  •  
  • Puzzle game
  •  
  • Pic Puzzle game
  •  
  • Tic Tac Toe Game
  •  
  • Crystal App
  •  
  • Age Puzzle
  •  
  • BMI Calculator
  •  
  • KBC game
  •  
  • Tourist app
  •  
  • Meditation app
  •  
  • Contact app
  •  
  • Weather app
  •  
  • POI App
  •  
  • Currency Convertor
  • View Animation
  •  
  • Tween Animation
  •  
  • Frame animation
  •  
  • Property Animation
  • Shared Preference
  •  
  • Preference Screen
  •  
  • SQLite Database
  • UI Thread
  •  
  • Handlers and loppers
  •  
  • Causes of ANR issue and its solution
  • Service Lifecycle
  •  
  • Unbound Service
  •  
  • Bound Service
  • HTTP Networking
  •  
  • Jason Parsing
  •  
  • XML Parsing
  • Shared Preference
  •  
  • Preference Screen
  •  
  • SQLite Database

JavaScript

  • What is Javascript,
  • JavaScript history,
  • Relation between JavaScript and ECMAScript,
  • Versions of JavaScript.
  • Syntax review,
  • Keywords and reserwed words,
  • Variable declaration,
  • Variable scope,
  • Block scope.
  • Primitive values,
  • Reference values,
  • Types,
  • Type convertion.
    • Expressions (arithmetic, relational, logical, assigment and others),
    • Operators overview.
    • Flow control and conditionals,
    • Loops and iteration.
    • Jumps
  • Throwing errors,
  • Error handling.
  • Number literals,
  • Number object,
  • Number methods,
  • Math object
  • Date object
  • Working with Numbers.
  • String literals,
  • String object,
  • String methods,
  • Working with Strings.
  • Creating and populating Arrays,
  • Array methods,
  • Working with Arrays.
  • Defining functions,
  • Calling functions,
  • Functions as values,
  • Arguments and parameters,
  • Function scope,
  • Closures,
  • Arrow functions.
  • Set object type
  • Map object type
  • Working with Iterators
  • Working with Generators
  • Creating regular expressions,
  • RegExp object and its methods,
  • String methods for matching patterns.
  • Creating object,
  • Properties,
  • Methods,
  • Build-in JavaScript objects.
  • Defining Constructors,
  • Prototypes,
  • Inheritance,
  • Proxy,
  • Reflection

React

  • What is ReactJS?
  •  
  • Advantages of ReactJS
  •  
  • Workflow of ReactJS
  •  
  • Scope of ReactJS
  • Introduction of Virtual DOM
  •  
  • Difference between JS and JSX
  •  
  • React Components overview
  •  
  • Containers and components
  •  
  • What are Child Components?
  •  
  • What are Namespace components?
  •  
  • What are the JavaScript expressions available in JSX?
  • Node setup
  •  
  • How to use NPM?
  •  
  • How to create package.json and its purpose?
  •  
  • ES6 Introduction and features
  •  
  • Webpack Overview
  •  
  • Best IDE for React
  •  
  • How to write optimized code in ReactJS?
  •  
  • React JS browser plugins overview
  • Create a React component with JSX template
  •  
  • How to create Nested Components?
  •  
  • What is ReactJS render?
  •  
  • React Props overview
  •  
  • Introduction of Props validation with data types.
  •  
  • Flow of States, Initialize states, and update states
  • Lists of Form components
  •  
  • Setup Controlled and Uncontrolled form components
  •  
  • Control Input elements
  •  
  • How to set default values on all formats of Input elements?
  •  
  • React JS Form validations
  •  
  • How to write Styles?
  •  
  • Animations overview
  • Initial Render
  •  
  • Props Change
  •  
  • Stage Change
  •  
  • Component willMount
  •  
  • Component didMount
  •  
  • Component Unmount
  • Overview of Single Page Application
  •  
  • How to configure React Router?
  •  
  • History of Router
  •  
  • How to Handle Conditional statement in JSX?
  •  
  • IIFE in JSX for a complex logic overview
  • onBlur, onKeyUp, onChange, and other events in ReactJS
  •  
  • Sharing events between the components
  • CSS and inline styles in React JS overview.
  •  
  • Introduction to styled-components
  • How to Load the router library?
  •  
  • Configure the React Router?
  •  
  • How to Pass and receive parameters?
  •  
  • Integration of React cookie
  • What is Flux Architecture?
  •  
  • What are the Flux Components available?
  •  
  • Stores
  •  
  • Dispatchers
  •  
  • View Controllers
  •  
  • Actions
  •  
  • Views
  •  
  • How does Flux work?
  •  
  • How does Flux and React work together?
  • Introduction to One Store
  •  
  • Provider Component
  •  
  • Actions
  •  
  • Reducers
  •  
  • sagas
  •  
  • Dispatchers
  •  
  • View Controllers
  •  
  • Selector
  • What are the necessary Tools required for Unit Testing?
  •  
  • React Unit Testing overview
  •  
  • Introduction to JEST
  •  
  • How to Test React Component?
  •  
  • How to Test React Router?

Ready to Learn Programming. Get a Call back..

Why LOCAS is The Best Programming Training Institute in Ludhiana?

Training by Pro Programmer

In this course, you will get complete training and practice sessions from a professional and expert programmerr who has 10+ years of experience in the field.

Most Practical based Curriculum

We offer the most detailed training, covering all aspects of programmer in-depth.

Intensive Classroom Training

To offer the best learning experience, our App development classes in Ludhiana are digitized, distraction-free, and enable 1:1 personal interaction with the trainer.

Hands-on 15+ Live Projects

Programming is a skill that requires immense practice. For that, you will work on a total of 15 projects.

Job Assistance

We prepare you for the programming interview, and arrange your interviews with top companies so that you can kickstart your career instantly after the course.

Professional Certification

Once your training is over, you get a professional certificate that you can add to your resume and easily explore promising career opportunities.

Trusted by 200+ Students

Gursajan Singh Java

My overall experience in this institute was really good. Teachers were very supportive. I really liked the way of teaching and had a great learning experience

Aditi Web Developer

It was really a great experience for me!! Obtained valuable teaching techniques, thanks to perfect input sessions. I adore your teaching methods

Maninderpal Singh Python

Teachers are superb and other staff members are also nice best institute for all types of coaching.

    Done for you FAQ for Programming Course

    A programming language is a vocabulary and set of grammatical rules for instructing a computer or computing device to perform specific tasks. The term programming language usually refers to high-level languages, such as BASIC, C, C++, COBOL, Java, FORTRAN, Ada, and Pascal.

    Developing a program involves steps similar to any problem-solving task.

    The Programming Process
    • Defining the problem.
    • Planning the solution.
    • Coding the program.
    • Testing the program.
    • Documenting the program.

    3 fundamental programming concepts you need to know
    • Object-Oriented Programming Principles.
    • Design Patterns.
    • Data Structures.

    A data type, in programming, is a classification that specifies which type of value a variable has and what type of mathematical, relational or logical operations can be applied to it without causing an error.

    In the context of a programming language, a keyword is a closely related or associated word that is reserved by a program because, the word has a special meaning that defines commands and specific parameters for that code set.

    Programming languages can also be categorized into various paradigms or models of programming. Two dominant paradigms are imperative languages and declarative languages: An imperative language specifies the exact steps the computer must take to complete a desired action.

    Computer programming is a fundamental skill for so many different applications, not just software development or cutting-edge research into artificial intelligence. It makes banking more accessible, smooths out supply lines, and creates those fantastic online experiences we love.

    • Python. Python is the simplest language that can be learned by beginners. 
    •  C/C++ C/C++ is used by people who continue to work on Microsoft and Windows
    •  Java
    • SQL
    • Javascript

    What coding and programming language should i learn? JavaScript and Python, two of the most popular languages in the startup industry, are in high demand. Most startups use Python-based backend frameworks such as Django (Python), Flask (Python), and NodeJS (JavaScript).

    According to the Online Historical Encyclopaedia of Programming Languages, people have created about 8,945 coding languages. Today, various sources report anywhere from 250-2,500 coding languages, although far fewer rank as top contenders in the commonly used group

    Coding is a part of programming that deals with writing codes that a machine can understand. Programming is a process that creates programs that involve the ratification of codes. Coding requires basic knowledge of programming skills without any software tools.